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Internship UX/UI Design (f/m/d)

deepeye Medical GmbH · 📍 Munich via arbeitnow
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About this role

Our mission is to prevent vision loss and ultimately blindness by developing AI software that assists eye doctors in therapy planning for their patients. We use computer vision deep learning models (AI) trained on thousands of cases and millions of images to predict disease progression, individualize therapy and improve outcomes. The decision support algorithm targets widespread eye diseases like Age-related Macular Degeneration (AMD, 7.5 mio affected in Germany alone). We are looking for a talented and creative student to join our team for a paid internship of 4-6 months. Tasks You will work closely with our Product Manager and Tech Team to bridge the gap between complex data and clinical decision-making. You will refine the deepeye® TPS interface, creating prototypes for new features and

Skills / categories

MediaScreen and Web Design

About design roles

Design roles range from UX research and product design (problem-finding) to visual/brand work (problem-expressing). Most companies hire generalists who can do both. Portfolio quality usually beats credentials.

Typical skills: Figma, prototyping, type/color fundamentals; senior roles add design systems and cross-functional facilitation

Gear that helps in this role

Common design desk gear:

🖌️ Wacom tablet 🎨 Color-accurate monitor 🌈 Pantone color guide 📚 Design books

Affiliate links — small commission to us at no extra cost to you.

Salary insights (US, rough)

Typical range for design roles in the US is $65,000–$180,000/year, varying widely with seniority, company stage, and city.

Estimates only. For company-specific numbers, check levels.fyi (tech), Glassdoor, or ask in the interview.

How to prep for the interview

Design interviews always include a portfolio review — 1–2 case studies presented in 30–45 minutes each. The interviewer is looking for: how you frame the problem, your process (research → ideation → iteration), tradeoffs you made, and what you'd do differently. Don't just show pretty final screens; show the messy middle.

You may also get a whiteboard / design exercise ("redesign the checkout flow for X") and a behavioral round on collaborating with engineers and PMs. Read the company's existing product before the interview — referencing specific screens or flows during your conversation signals you actually care about the role.

Where this role typically leads

Designer progression: Junior → Mid → Senior → Staff / Principal Designer, with parallel tracks for design management (Design Manager → Head of Design → VP Design). At big tech, the IC track now pays competitively with management up through Principal — pick based on what energizes you, not assumed pay.

The biggest skill jump: going from "executes well on a clear brief" to "frames the problem and defines the brief" (mid-to-senior), then "sets visual + interaction direction across multiple teams" (senior-to-staff). Strong portfolio = career velocity. Build a habit of writing up your work in case-study form even when you're not job-hunting.

Red flags to watch for

  • "Designer needed to make things pretty." Real design is problem-solving, not decoration. Companies that frame it this way will fight you on every UX recommendation.
  • No mention of research or testing. Means design happens in a vacuum, often pushed back at the last minute by stakeholders.
  • "Pixel-perfect" repeated. Either the engineering team is non-collaborative or the role is glorified hand-off work.
  • No design system mentioned at a company >50 people. You'll spend your first 6 months building one instead of shipping product work.

Frequently asked questions

How do I apply to this role?

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Is this listing current?

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Does Wikishopline charge employers or applicants?

No. Aggregated jobs are free for both sides. Wikishopline also accepts $5 / 30-day paid postings at /jobs/submit for employers who want direct visibility — but the listing you're viewing was sourced from a partner.

What does a design role typically involve?

Design roles range from UX research and product design (problem-finding) to visual/brand work (problem-expressing). Most companies hire generalists who can do both. Portfolio quality usually beats credentials.

What's the typical salary range for design roles in the US?

Roughly $65,000–$180,000 USD/year, depending on seniority, location, and company stage. This is a wide range on purpose — verify against levels.fyi or Glassdoor for the specific company.

⚠️ This listing was aggregated from arbeitnow. Wikishopline doesn't represent this employer or guarantee the listing is current. Always verify role + company directly with the source before sharing personal info or payment details.
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